We need dev support to kick modding into high gear – Train Fever /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/feed/ Wed, 30 Apr 2025 12:27:57 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10493 <![CDATA[We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10493 Tue, 30 Sep 2014 17:31:13 +0000 nicker43 As I understand it, we are pretty limited as to what we can do with modding.

We can:

Create new industries

Create new vehicles

Modify vehicle parameters/costs

 

This is a good start, but we need access to the game internals to do anything more sophisticated.  If the LUA interface was extended and documented, then the community could create a lot more interesting content.  For example, the community could create an automatic vehicle replacement widget that everybody on the forums is crying about.  Or animated block signals. Or how cities demand goods.  Animation of industries.   Maybe even the gameplay dynamics could be altered to suit individual demands.   The sky would be the limit and this would take the game to the next level. I would be one of the first to contribute to the community.  Frankly, creating vehicle packs doesn’t add that much to the game.

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/forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10513 <![CDATA[Reply To: We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10513 Tue, 30 Sep 2014 22:18:11 +0000 hager I second that. Providing an extended modsupport would give that game a massive lifespan boost.

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/forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10578 <![CDATA[Reply To: We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10578 Wed, 01 Oct 2014 20:02:44 +0000 starman001 +1   for OP 🙂

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/forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10630 <![CDATA[Reply To: We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10630 Thu, 02 Oct 2014 08:06:56 +0000 Skukkuk +1 for this great idea.

 

Probably a steam workshop will bring support too.

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/forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10712 <![CDATA[Reply To: We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-10712 Thu, 02 Oct 2014 19:43:28 +0000 Traian Trante +1

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/forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-12275 <![CDATA[Reply To: We need dev support to kick modding into high gear]]> /forums/topic/we-need-dev-support-to-kick-modding-into-high-gear/#post-12275 Wed, 22 Oct 2014 21:11:22 +0000 bv We need documentation to be able to make a usable freight system with marshalling yards, town-to-town cargo and industries contracting for bulk freight instead of waiting for somebody to provide it.

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