TCDD HT65000 – Train Fever /forums/topic/tcdd-ht65000/feed/ Wed, 30 Apr 2025 12:26:40 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/tcdd-ht65000/#post-10668 <![CDATA[TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10668 Thu, 02 Oct 2014 13:49:27 +0000 RoyalHants This is this my attempt to implement this model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/73442 The TCDD HT65000

 

So far.. much success 

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/forums/topic/tcdd-ht65000/#post-10687 <![CDATA[Reply To: TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10687 Thu, 02 Oct 2014 14:36:27 +0000 olahaldor The model looks clean, and you’ve got the normal map working. 🙂

But you need to rotate the object in your 3D app before you convert to .msh.

Check my video on YouTube about it, I talk about the rotation there.

 

As for the textures, make sure the diffuse texture is placed correctly and that the .mtl file points to the correct location.

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/forums/topic/tcdd-ht65000/#post-10697 <![CDATA[Reply To: TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10697 Thu, 02 Oct 2014 15:08:14 +0000 RoyalHants @olahaldor I fixed the rotation, when exporting from lightwave to 3ds prompts autorotation which I ignored wrongly

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/forums/topic/tcdd-ht65000/#post-10750 <![CDATA[Reply To: TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10750 Fri, 03 Oct 2014 09:13:58 +0000 RoyalHants Hi    I have got the model working in Train fever but everytime I use a custom Tga file rather than a Train fever tga file the game crashes, anyone know whats causing this: here’s what I mean :

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/forums/topic/tcdd-ht65000/#post-10753 <![CDATA[Reply To: TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10753 Fri, 03 Oct 2014 09:54:57 +0000 olahaldor The TGA file must be uncompressed.

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/forums/topic/tcdd-ht65000/#post-10763 <![CDATA[Reply To: TCDD HT65000]]> /forums/topic/tcdd-ht65000/#post-10763 Fri, 03 Oct 2014 11:40:50 +0000 RoyalHants Much Obliged

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