[Req] Freeze Time – Train Fever /forums/topic/req-freeze-time/feed/ Wed, 30 Apr 2025 12:26:24 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/req-freeze-time/#post-14851 <![CDATA[[Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-14851 Mon, 22 Dec 2014 22:14:20 +0000 Gasolene Is there a mod, or is it possible to build a mod to freeze time?  e.g. I want to live in 1865 forever, same streets, buildings, cars, trains, buggies.  I’m fine with vehicle replacement requirements, I just want to freeze the time period.

 

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/forums/topic/req-freeze-time/#post-14866 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-14866 Tue, 23 Dec 2014 00:19:47 +0000 LB I don’t think it would be possible; I’ve even tried using cheat engine, but that only made the game crash. Also, I came to the realisation that cargo and passengers are updated at the beginning of each new month, so freezing time would stop new passengers or cargo from appearing. So when cheat engine didn’t crash and actually froze time, my vehicles were not making any money; they didn’t cost anything either. But when I toggled cheat engine off to go to the next month, it crashed every single time.

A mod to do this would require modding the game engine’s source code itself which isn’t possible at the moment. Hopefully, the devs might consider allowing us to mod that in the future (or greatly expand modding capabilities) like a number of other games have allowed (like Civilization 5, Mount and Blade, etc). At the moment, you can only mod the physical objects in the game, like buildings, vehicles, trees, people etc and their costs, stats, speeds, etc.

You could go through every vehicle you don’t want and turn off their introduction year, or set it to something ridiculous like the year 5000. Same for buildings and roads, but that would be a very large amount of work since there are a lot of objects in this game.

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/forums/topic/req-freeze-time/#post-14876 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-14876 Tue, 23 Dec 2014 08:21:45 +0000 uzurpator You can reach this state “de facto” by editing the resource files and ensure that anything created before year X is permanent ( just set yearTo = x property to 0 ) and anything introduced past that year is never introduced ( set yearFrom = x to absurdly high value – say 99999 ). Time will pass normally, but your technology will be frozen at a given year.

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/forums/topic/req-freeze-time/#post-14941 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-14941 Tue, 23 Dec 2014 16:20:14 +0000 Gasolene

You can reach this state “de facto” by editing the resource files and ensure that anything created before year X is permanent ( just set yearTo = x property to 0 ) and anything introduced past that year is never introduced ( set yearFrom = x to absurdly high value – say 99999 ). Time will pass normally, but your technology will be frozen at a given year.

That’s exactly what I want, I don’t’ mind if the years keep incrementing.  Much thanks.

Where do I find these resource files, and can I make this into a mod for easy enabling/disabling.

 

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/forums/topic/req-freeze-time/#post-15008 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15008 Wed, 24 Dec 2014 00:50:11 +0000 LB C:\Program Files (x86)\Steam\SteamApps\common\Train Fever\res\models\model\vehicle

In that folder are more folders of vehicle types. Each folder has many .mdl files that can be opened with a text editor (recommend notepad++).  Make sure you also do the civilian vehicles or you’ll go bankrupt.

You can also edit buildings and roads which are all located back in the <install dir>\res\models\model folder. Then you can stop the new roads, bridges and buildings from appearing.

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/forums/topic/req-freeze-time/#post-15107 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15107 Thu, 25 Dec 2014 15:36:18 +0000 Gwinda ..or you can use the timeless mod

 

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/forums/topic/req-freeze-time/#post-15370 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15370 Mon, 29 Dec 2014 21:27:52 +0000 Gasolene @LB Much thanks, this is great

..or you can use the timeless mod

Timeless mod is actually the complete opposite of what I want.

 

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/forums/topic/req-freeze-time/#post-15371 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15371 Mon, 29 Dec 2014 21:40:56 +0000 medopu And why would timeless mod not be ok for you?

If i wanted to stay in 1860, i would get timeless mod and buy only the vehicles from that era. I don’t understand what are you trying to acomplish here?

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/forums/topic/req-freeze-time/#post-15372 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15372 Mon, 29 Dec 2014 21:51:56 +0000 uzurpator He could get his vehicles, but buildings, stations and roads would still change.

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/forums/topic/req-freeze-time/#post-15373 <![CDATA[Reply To: [Req] Freeze Time]]> /forums/topic/req-freeze-time/#post-15373 Mon, 29 Dec 2014 22:04:33 +0000 medopu oh yeah i forgot about that 😀 sorry then, disregard my post.

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